STEAM Course

STEAM Course

Course Image

Certificate Yes

Cost €80/day

Language English

Duration 5 Day course

Cities: Antalya

"STEAM (Science, Technology, Engineering, Arts, and Mathematics) Course" is designed to integrate interdisciplinary learning experiences that foster creativity, critical thinking, and innovation among students. This course aims to equip educators with the knowledge and skills to design and implement engaging STEAM projects that promote collaboration and problem-solving skills essential for the 21st century.

Description

This course explores the dynamic integration of science, technology, engineering, arts, and mathematics disciplines to enhance student learning and engagement. Participants will delve into the principles and practices of STEAM education, emphasizing project-based learning, hands-on activities, and real-world applications.

Through interactive workshops, collaborative projects, and practical demonstrations, participants will learn how to design STEAM curriculum that encourages inquiry, experimentation, and creativity. The course will highlight the importance of interdisciplinary connections and the role of arts in fostering innovation and holistic learning experiences.

Learning Objectives

  • Understand the foundational principles and benefits of STEAM education in preparing students for future careers and challenges.
  • Explore strategies for integrating science, technology, engineering, arts, and mathematics disciplines into cohesive and meaningful learning experiences.
  • Develop skills in designing and implementing STEAM projects that promote inquiry-based learning, critical thinking, and problem-solving skills.
  • Learn how to leverage digital tools and technologies to enhance STEAM learning experiences and promote digital literacy.
  • Foster collaboration, creativity, and innovation among students through interdisciplinary projects and hands-on activities.
  • Reflect on personal teaching practices and develop action plans for integrating STEAM into their curriculum and school culture.

Methodology and Implementation

● Interactive Workshops: Engage in hands-on workshops where participants will explore STEAM principles and practices through interactive activities and demonstrations.

● Project-Based Learning: Collaborate on project-based learning activities where participants will design and develop STEAM projects for their classrooms or educational contexts.

● Digital Tools and Technologies: Explore the use of digital tools, simulations, and multimedia resources to enhance STEAM learning experiences and promote digital literacy.

● Guest Speakers and Expert Presentations: Interact with guest speakers, including STEAM educators and industry professionals, to gain insights into current trends and practices in STEAM education.

Assessment Implementation

● Project Presentations: Present STEAM projects developed during the course, demonstrating integration of science, technology, engineering, arts, and mathematics disciplines and their real-world applications.

● Reflection and Self-Assessment: Reflect on personal learning and growth throughout the course, identifying strengths, areas for improvement, and action steps for continued professional development.

● Peer Feedback: Provide and receive constructive feedback on STEAM projects and presentations from peers, fostering a culture of collaboration and continuous improvement.

Daily Programme

Day 1: Introduction to STEAM Education

Morning Session:

  • Welcome and Course Overview
  • Understanding the Principles of STEAM Education

Afternoon Session:

  • Workshop: Designing STEAM Curriculum and Projects
  • Case Study Analysis: Successful STEAM Integration in Schools

Day 2: Integrating Science and Technology in STEAM

Morning Session:

  • Exploring Science Concepts in STEAM Education
  • Workshop: Technology Tools and Resources for STEAM Projects

Afternoon Session:

  • Digital Tools Exploration: Coding and Robotics for STEAM Education
  • Project Development: Designing a Science and Technology Integrated Project

Day 3: Engineering Design and Mathematical Thinking

Morning Session:

  • Engineering Design Process in STEAM Projects
  • Workshop: Mathematical Applications in STEAM Curriculum

Afternoon Session:

  • Case Study: Engineering Challenges and Solutions
  • Project Development: Implementing Engineering and Mathematical Concepts

Day 4: Arts Integration and Creativity in STEAM

Morning Session:

  • Role of Arts in STEAM Education: Creativity and Innovation
  • Workshop: Visual Arts and Performing Arts in STEAM Projects

Afternoon Session:

  • Guest Speaker: Professional Artists and Educators in STEAM
  • Project Development: Integrating Arts and Humanities in STEAM Curriculum

Day 5: Collaboration and Implementation

Morning Session:

  • Collaborative Project Work: Refining STEAM Projects
  • Workshop: Strategies for Assessing and Evaluating STEAM Learning

Afternoon Session:

  • Final Project Presentations: Showcasing STEAM Projects
  • Closing Remarks, Certificate Distribution, and Course Evaluation