STEAM Course
Certificate Yes
Cost €80/day
Language English
Duration 5 Day course
Cities: Antalya
"STEAM (Science, Technology, Engineering, Arts, and Mathematics) Course" is designed to integrate interdisciplinary learning experiences that foster creativity, critical thinking, and innovation among students. This course aims to equip educators with the knowledge and skills to design and implement engaging STEAM projects that promote collaboration and problem-solving skills essential for the 21st century.
Description
This course explores the dynamic integration of science, technology,
engineering, arts, and mathematics disciplines to enhance student learning and
engagement. Participants will delve into the principles and practices of STEAM education,
emphasizing project-based learning, hands-on activities, and real-world applications.
Through interactive workshops, collaborative projects, and practical demonstrations,
participants will learn how to design STEAM curriculum that encourages inquiry,
experimentation, and creativity. The course will highlight the importance of interdisciplinary
connections and the role of arts in fostering innovation and holistic learning experiences.
Learning Objectives
- Understand the foundational principles and benefits of STEAM education in preparing students for future careers and challenges.
- Explore strategies for integrating science, technology, engineering, arts, and mathematics disciplines into cohesive and meaningful learning experiences.
- Develop skills in designing and implementing STEAM projects that promote inquiry-based learning, critical thinking, and problem-solving skills.
- Learn how to leverage digital tools and technologies to enhance STEAM learning experiences and promote digital literacy.
- Foster collaboration, creativity, and innovation among students through interdisciplinary projects and hands-on activities.
- Reflect on personal teaching practices and develop action plans for integrating STEAM into their curriculum and school culture.
Methodology and Implementation
● Interactive Workshops: Engage in hands-on workshops where participants will
explore STEAM principles and practices through interactive activities and
demonstrations.
● Project-Based Learning: Collaborate on project-based learning activities where
participants will design and develop STEAM projects for their classrooms or
educational contexts.
● Digital Tools and Technologies: Explore the use of digital tools, simulations, and
multimedia resources to enhance STEAM learning experiences and promote digital
literacy.
● Guest Speakers and Expert Presentations: Interact with guest speakers, including
STEAM educators and industry professionals, to gain insights into current trends and
practices in STEAM education.
Assessment Implementation
● Project Presentations: Present STEAM projects developed during the course,
demonstrating integration of science, technology, engineering, arts, and mathematics
disciplines and their real-world applications.
● Reflection and Self-Assessment: Reflect on personal learning and growth throughout
the course, identifying strengths, areas for improvement, and action steps for
continued professional development.
● Peer Feedback: Provide and receive constructive feedback on STEAM projects and
presentations from peers, fostering a culture of collaboration and continuous
improvement.
Daily Programme
Day 1: Introduction to STEAM Education
Morning Session:
- Welcome and Course Overview
- Understanding the Principles of STEAM Education
Afternoon Session:
- Workshop: Designing STEAM Curriculum and Projects
- Case Study Analysis: Successful STEAM Integration in Schools
Day 2: Integrating Science and Technology in STEAM
Morning Session:
- Exploring Science Concepts in STEAM Education
- Workshop: Technology Tools and Resources for STEAM Projects
Afternoon Session:
- Digital Tools Exploration: Coding and Robotics for STEAM Education
- Project Development: Designing a Science and Technology Integrated Project
Day 3: Engineering Design and Mathematical Thinking
Morning Session:
- Engineering Design Process in STEAM Projects
- Workshop: Mathematical Applications in STEAM Curriculum
Afternoon Session:
- Case Study: Engineering Challenges and Solutions
- Project Development: Implementing Engineering and Mathematical Concepts
Day 4: Arts Integration and Creativity in STEAM
Morning Session:
- Role of Arts in STEAM Education: Creativity and Innovation
- Workshop: Visual Arts and Performing Arts in STEAM Projects
Afternoon Session:
- Guest Speaker: Professional Artists and Educators in STEAM
- Project Development: Integrating Arts and Humanities in STEAM Curriculum
Day 5: Collaboration and Implementation
Morning Session:
- Collaborative Project Work: Refining STEAM Projects
- Workshop: Strategies for Assessing and Evaluating STEAM Learning
Afternoon Session:
- Final Project Presentations: Showcasing STEAM Projects
- Closing Remarks, Certificate Distribution, and Course Evaluation